Graphics programming, machine learning, and the geometry of meaning.
Hi, I'm Vinicius, a CSULB grad building at the intersection of real-time graphics, simulation, and machine learning.
My work spans real-time graphics, GPU programming, reinforcement learning, and Unity simulation development. I'm drawn to projects where the underlying math becomes visible: where you can see a light path, a gradient, or a learned policy play out in real time.
I currently work as a VR Software Engineer at the Beach CAVE VR Lab at CSULB, collaborating with psychology professors, MAE professors, psychology graduate students, and fellow VR engineers to develop a UAM flight simulator for human factors research. That work has contributed to two peer-reviewed publications; see my publications page.
Selected work: graphics engines, simulations, ML experiments, and interactive demos. Pulled from github.com/ViniciusDugue.
Open to collaborations on computer graphics, Unity game development, and other interesting projects. Drop a line.